Reasonably enough, their colour scheme is more reminiscent of a Victorian rail yard. They're less reliant on farming to support large populations, and are more likely to run with a surplus of energy to power their industrial machine. This faction thinks nothing of mining each island for their own commercial interests, and as such requires most of their population to live in a perpetually polluted landscape. The Global Trust however are more concerned with progress through industrial means. This translates over to their appearance as well, with buildings and units cut from a warm palette of colours that sit well with the environmental theme of the faction. They're geared up to use largely pollution-free energy generation, require sustainable farmland to encourage population growth, and are highly susceptible to swings in the environmental state the islands they've colonised. The Eden Initiative are about as left wing as can be expected in 2070. The Anno franchise is about as hardcore as mainstream real-time strategy titles get in this regard – no mere city simulator, most interaction will be between the player and the economy, with a side-serving of war for those sufficiently cashed up to partake.Īnno 2070 does away with the creaky charm of a world lit only by candlelight, and skips forward several centuries to a world affected by rising sea levels, a scarcity of resources and two political factions attempting to fix everything using their own ideology. Such is the case with Anno 2070 all four earlier entries in this franchise have based every aspect of gameplay around a single premise the constant need to maintain supply and demand for a burgeoning population in a historical setting. The only real problem with this is when the entire theme of the game is usurped in the interests of reinvention. It's always encouraging to see developers try new things, particularly when so many games recently seem to follow the "tried and tested" mantra.